Graphics Processing Architecture and System Design

教學目標

本課程以計算機圖學概論、計算機架構的知識為核心,講授與探討圖學系統之的演算法與VLSI架構與實現設計。

課程綱要:

Lecture 0 Syllabus

Lecture 1 Introduction to 3D Graphics Processing Flow

Lecture 2 Geometry Subsystem Design (Source from IEEE TCAS-I 2011)

Lecture 3 Vertex Shader Design I (Source from IEEE JSSC 2006)

Lecture 4 Vertex Shader II (Source from IEEE JSSC 2007)

Lecture 5 Rasterization Subsystem Design: Triangle Setup and Scan Conversion

Lecture 6 Rasterization Subsystem Design: Texture Compression

Lecture 7 Unified Shader Design I: SOC Design for Graphics (Source from IEEE JSSC 2008)

Lecture 8 Unified Shader Design II: Graphics and manycore

( Source: http://www.doc.ic.ac.uk/~phjk/AdvancedCompArchitecture/Lectures/pdfs/ACA-Ch06-Tesla%20%5BCompatibility%20Mode%5D.pdf )

Lecture 9 Unified Shader Design III: GPU Computing with CUDA

( Source: http://www.umiacs.umd.edu/~ramani/cmsc662/GPU_November_10.pdf )

Lecture 10 SOC Design: SOC Design for Graphics (Source from IEEE JSSC 2006)

News Content Deadline / Date
Site online N/A 2/18, 2013

Teaching Assistant:

Phone: 03-5712121-59283

Lab: 電資大樓715 (Microelectronics and Information Systems Research Building, room 715)

Last Updated at 16:55 Feb 17, 2013