Graphics Rendering Architecture and System Design

教學目標

本課程以計算機圖學概論的知識為核心,講授與探討繪圖系統之演算法、VLSI架構與實現及相關應用設計。奠定業界先進對於GPU系統與應用有更好的思維與基礎。

課程綱要:

Lecture 0 Syllabus

Lecture 1 Introduction to 3D Graphics Processing Flow

Lecture 2 Review for Modern GPU Hardware

Lecture 3 Geometry Subsystem Design

(Source from IEEE TCAS-I 2011: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5741869&tag=1 )

Lecture 4 Vertex Shader Design

(Source from IEEE JSSC 2006: http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1624397 )

Lecture 5 Unified Shader Design

(Source from IEEE JSSC 2008: http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4685426 )

Lecture 6 Review for Ray-tracing Algorithm and Hardware

(Optional source from: http://www.hotchips.org/wp-content/uploads/hc_archives/hc26/HC26-12-day2-epub/HC26.12-6-HP-ASICs-epub/HC26.12.640-RayChip-Hee-Jin%20Shin-Siliconarts-vFinal.pdf )

News Content Deadline / Date
Lecture Upload! Lecture 0, 1, 2 July 03, 2017
Lecture Upload! Lecture 3, 4 July 10, 2017
Lecture Upload! Lecture 6 July 24, 2017

Teaching Assistant: 邱敬捷

Phone: 03-5712121-54742

Lab: 工程三館615 (EC-615)

Last Updated at 17:13 Jul 24, 2017